- Added support of upcoming voice transcoding module
- Better HLTV client handling to prevent banning.
- Increased sprite replacer storage capacity. Should prevent "Running out of free nodes" server error.
- Security fixes and improvments. Closed one more way of lag out the server.
- Fallback to the server realtime on Windows if there is no QPC.
- Fixed missing skip for bots in fake players check.
- Fixed amxx kick for slot reservation.
- Fixed server-side game bots identification.
- Clearing entity flags on disconnect. This fixes bug when client identified as bot if connects on slot previously occupied by a bot. (Thanks to Turanga_Leela)
- Added support for latest HLDS builds
- If EnableSXEIdGeneration = 1, then sXe Injected is used for the generation of SteamID for everyone except steam clients.
- cid_SXEI works correctly now, and it is only used if EnableSXEIdGeneration = 1.
- Added support of RevEmu2013 clients.
- Added dp_rejmsg_sxei and dp_rejmsg_revemu2013 cvars.
- AMXX plugins were updated and now include support for SXEI and RevEmu2013.
- Removed messages like: Unable to load strings pool from file './cstrike/estrpool/estrpool_main.dat'.
- Added fixes for flood with commands like 'new', 'dlfile', 'sendres', 'fullupdate'.
- Check for initial commands order on connect. New FakePlayers_CommandsOrderCheck config option.
- Added checking of requested downloads against precached resources. New Exploits_CheckDownloads config option.
- Added block of file uploads to the server. Added Exploits_DisableUploads config option.
- Ban for repeating connection attempts from same IP.
- Ban for violations in connection protocol.
- Send VoiceInit on new server builds (initializes voice for old clients) (thanks to Chuvi).
- Fixed average PPS calculation. This solves problem with HLSW.
- Loading steam server ID and version from steam.inf and steam_appid.txt files.
- Fixed server info answer: setting proper steam server ID, version, bots count, correct lock status when password set to "none".
- Fixed steam ID generation function to return "BOT" for bots.
- Fixed AY&SY and svc_bad error on new Linux builds.
- Refactored IPRateFilter to not block HLSW. ">
Dproto 0.9.356
- Added support of upcoming voice transcoding module
- Better HLTV client handling to prevent banning.
- Increased sprite replacer storage capacity. Should prevent "Running out of free nodes" server error.
- Security fixes and improvments. Closed one more way of lag out the server.
- Fallback to the server realtime on Windows if there is no QPC.
- Fixed missing skip for bots in fake players check.
- Fixed amxx kick for slot reservation.
- Fixed server-side game bots identification.
- Clearing entity flags on disconnect. This fixes bug when client identified as bot if connects on slot previously occupied by a bot. (Thanks to Turanga_Leela)
- Added support for latest HLDS builds
- If EnableSXEIdGeneration = 1, then sXe Injected is used for the generation of SteamID for everyone except steam clients.
- cid_SXEI works correctly now, and it is only used if EnableSXEIdGeneration = 1.
- Added support of RevEmu2013 clients.
- Added dp_rejmsg_sxei and dp_rejmsg_revemu2013 cvars.
- AMXX plugins were updated and now include support for SXEI and RevEmu2013.
- Removed messages like: Unable to load strings pool from file './cstrike/estrpool/estrpool_main.dat'.
- Added fixes for flood with commands like 'new', 'dlfile', 'sendres', 'fullupdate'.
- Check for initial commands order on connect. New FakePlayers_CommandsOrderCheck config option.
- Added checking of requested downloads against precached resources. New Exploits_CheckDownloads config option.
- Added block of file uploads to the server. Added Exploits_DisableUploads config option.
- Ban for repeating connection attempts from same IP.
- Ban for violations in connection protocol.
- Send VoiceInit on new server builds (initializes voice for old clients) (thanks to Chuvi).
- Fixed average PPS calculation. This solves problem with HLSW.
- Loading steam server ID and version from steam.inf and steam_appid.txt files.
- Fixed server info answer: setting proper steam server ID, version, bots count, correct lock status when password set to "none".
- Fixed steam ID generation function to return "BOT" for bots.
- Fixed AY&SY and svc_bad error on new Linux builds.
- Refactored IPRateFilter to not block HLSW.
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